

- #POKEMON EMERALD RANDOMIZER INVALID BASE ROM UPDATE#
- #POKEMON EMERALD RANDOMIZER INVALID BASE ROM CODE#
It's a bit of work, but definitely doable. Along the way, I ought to do a little more work to ensure pokemon can always learn TMs of their types (or moves they can naturally learn). I didn't know this feature of the Universal Randomizer, so maybe I'll try and work it in sometime in the future (if I make a new update, heheh).
#POKEMON EMERALD RANDOMIZER INVALID BASE ROM UPDATE#
Keep an eye on that page for the update - I don't think that's really Reddit-worthy on its own.

#POKEMON EMERALD RANDOMIZER INVALID BASE ROM CODE#
The majority of the pokemon should look fine, though.įor those interested in trying to make your own changes to this, I'm planning on releasing the source code eventually as well. There's room for improvement, for sure, but I've been so busy and have tried so many fixes that I figured I'd just get it out as a 'best try'. I did my best, but a few colors may give you ugly or bright results (yellow, cyan, violet.). This is just randomization, and is devilishly hard to fix, I've found. One more note: some palettes don't end up looking appealing. It worked in everything I wanted to randomize, save a few ideas that would likely make little sense (like randomizing warp data for all doors in the game). This update actually built upon the very first randomizer created, quite a few years back. I figured I'd share with you all in case you wanted to give it a whirl (Poliwhirl?). I know there are a ton of other randomizers out there - most notably the good work done by the Universal Randomizer folks - but this has a few features the others don't.
